Shrapnel, an upcoming AAA Web3 first-person shooter developed by BAFTA and Emmy Award-winning veterans at Neon Machine, is set to become the first licensed Web3 game on China’s RWA Trusted Copyright Chain.
Key Takeaways
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Shrapnel has become the first foreign Web3 game officially approved for China’s RWA Trusted Copyright Chain.
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The partnership involves Neon Machine collaborating with Lingjing People’s Game Labs, a subsidiary of the Chinese government’s official newspaper.
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A China-specific marketplace will enable the compliant tokenization of in-game assets with legal records stored on-chain for ownership transparency.
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This regulatory milestone opens access to China’s $10B+ gaming market for compliant Web3 projects.
Web3 Gaming in a Regulated Market
Shrapnel, available to play through Early Access on Epic Games, will launch a dedicated Chinese Market Launcher designed to meet local standards and cultural preferences. This approach aims to ensure that gamers in China can access its high-stakes, skill-based gameplay and NFT marketplace. The move underscores a critical evolution in China’s cautious but growing acceptance of blockchain technology—particularly in gaming—despite ongoing restrictions on cryptocurrencies.
Transforming Digital Asset Ownership in Gaming
The partnership introduces a China-specific marketplace on the RWA Trusted Copyright Chain that enables compliant tokenization of in-game assets. Players will benefit from:
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Legal records of characters, weapons, and cosmetics stored on-chain
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Transparent ownership verification through blockchain technology
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Exclusive in-game IP cosmetics (skins, characters) available only to Chinese players as NFTs
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Asset permanence, unlike traditional Web2 games
This approach starkly contrasts scenarios like World of Warcraft’s shutdown in China, where players lost access to digital items they had invested in. By storing these assets on the Trusted Copyright Chain, Chinese gamers gain ownership rights over virtual items.
Source Shrapnel
A Tailored Chinese Gaming Experience
Shrapnel’s China launch includes several market-specific features:
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A custom game launcher explicitly designed for Chinese users with localized UX/UI
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Asset minting and trading managed by Lingjing Labs within a compliant ecosystem
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Integration with China’s Digital Rights and Esports initiatives for cultural alignment
These adaptations ensure the game meets China’s specific regulatory requirements while delivering an authentic gaming experience. The model creates a bridge between international game development and Chinese cultural standards.
Unlocking China’s Massive Gaming Market
This partnership creates a clear pathway for compliant Web3 projects to access China’s gaming market, generating almost $95 billion revenue in 2024. It serves as a pilot program for tokenizing intellectual property in China and establishes a precedent for overseas content distribution in a regulated blockchain environment.
Xuan Hongliang from the Trusted Copyright Chain described the partnership as China’s first export of a “Digital Copyright Certificates + Trusted Copyright Chain” framework. This model could expand beyond gaming to other digital content industries, showing how Web3 principles can align with government oversight.
Future Roadmap and Global Implications
Shrapnel’s China launch will include the game release via a China-specific launcher and the first tokenized Shrapnel IP assets. Long-term plans involve expansion into esports collectibles and derivative digital assets.
The project aligns with China’s broader “Digital China” policy, prioritising blockchain infrastructure for cultural digitalization. It balances decentralized gaming principles and regulatory compliance, potentially opening doors for other international Web3 developers seeking access to the Chinese audience.
This partnership positions government-backed chains as a solution to China’s historical crypto restrictions while enabling digital ownership. For the global Web3 gaming industry, Shrapnel China represents a case study in adaptation and collaboration with regulatory bodies.
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